Gamification


Gamification: the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to encourage engagement with a product or service.

"gamification is exciting because it promises to make the hard stuff in life fun".

When students at a local primary school were looking for a fun way to learn Astronomy, we came up with the idea to build a gamified elearning module. The module allowed the students to become astronauts and help a lost alien "Plutoni" find his way back home while learning about the planets on the way.

We have also used gaming elements in corporate training. The images below are from a driver awareness course where the user had to complete a journey and successfully complete interactions on the way. 

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